![]() You also encounter several mini-boss encounters along the way. Once you reach the end of the comic you have the big epic boss fight it is different in each playthrough attempt. The game is peppered with a surprising amount of boss fights. But I liked how my blood stained the blades, gotta love those gory attentions to detail. I often got caught by the darn buzz saws. As you increase it you improve your chances of damage resistance, healing, and using special abilities. The game has a heavy emphasis on its combo meter. I found I wanted to search from panel to panel finding as many items as possible, all while taking out as many baddies as possible. So you can choose to skip and focus on the platforming, or fall into the temptation for combat which is strong in this one. Your goal for each stage is to reach the end. Unlike a lot of rogue-lites I’m used to, you don’t have to destroy all the enemies you encounter. Customization of your character’s cosmetics is a nice addition. I liked the noises from the feral plant life. There isn’t a lot of music in the game, but the attention to sound effects of enemies was nice. The game will also surprise you with hard drawn sketches reminding you that your playing a comic book. There are three other comics with unique themes to discover. ![]() Enemies are also appropriately themed for the level designs, for example: gross Aztec skeletons in a beautiful forest-like-ruins backdrop. You get to customize your male or female protagonist with cosmetics: a welcome addition. Here it seems to fit with the comic book aesthetic really well. Characters and enemies appear 2D, hand drawn and even move like they are made of paper: animation I remember seeing in games like 20XX. The levels actually have white comic book panels around them. The graphics are comic book inspired in case you haven’t guessed that yet. The game also allows you to disable its cartoon gore and violence in case you want to think of the children or some adults. The only thing you won’t unlock is achievements, but that’s hardly a bad thing on the Switch. Switching to easy doesn’t penalize your ability to upgrade or experience the game to its fullest. If you feel it’s a bit too much, the game offers a generous easy setting which does allow you to tweak the gameplay to suit you: with sliders for game speed, damage you receive, etc. I soon got into the flow and feel of the gameplay very quickly, and I was soon dashing my way from panel to panel destroying baddies and avoiding crazy traps. The controls feel a little floaty but solid. Many ways to tackle each panel giving the player a massive amount of options. You can stomp on enemies heads if you fancy, fling a grenade, or use a special ability. You can jump and double jump, and dash on the floor and in the air. You can shoot a gun with the right stick or RZ button, use a melee weapon with Y. But I did find replaying the tutorial a few times particularly beneficial as there are a lot of mechanics at work in this game, some of which I forgot the first time round. The game begins with a handy tutorial to get you to grips with the controls. It has nice silly comic book humour, while reminding you of the struggles creating comics in a ever-changing world can be. It’s quite touching, and it’s something I rarely experience in a rogue-lite game. Throughout the game, it will often draw back briefly and give you insight into the author’s psyche as he deals with his struggles as a creator as well as receiving criticism. As you play the game, you discover more about John Kowalsky: the author of your adventures. There’s actually more heart to the plot than I was expecting. You play through an entire episode of a comic, moving from panel to panel, taking down the baddies and winning the day. In Fury Unleashed you play as the hero of the comic book titled none other than Fury Unleashed. Will this be a mint condition gem, or something fit for the comic book bargain bucket? Lets find out. Years later, Awesome Games Studio brings us a hot release: Fury Unleashed. One of the earliest examples of this I remember was Comix Zone on Mega Drive: a brutally hard beat ’em up where you could literally punch enemies through panels. But that doesn’t stop video game developers from seeing if they can have a bash. Crazy stories with amazing artwork stories are capable of being told in comics that you just can’t mimic in a film. Review code provided with many thanks to Awesome Games Studio Comic OriginsĬomics – or graphic novels as we prefer to know them as – as adults, are great fun. System: Nintendo Switch (also on Steam, X box One and PS4)ĭeveloper|Publisher: Awesome Games Studio Genre: 2D, Action, Platformer, RPG, Rogue lite
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